Full Details


Game Title: Dirt Showdown
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: AMD 1090T
Graphics card: AMD HD7950
RAM: 8 GB
Video Driver: AMD 12.6 Windows 7 64 bit Beta
Stereo Driver: Native: AMD HD3D (Quad Buffer Support),
Submit Date: 2012-06-27 13:58:40
Certification Result: Gold-C (90%)
Personal 3D rating : 4 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

Similar to Dirt 3, Dirt Showdown did a great job with stereoscopic 3D support on the HD3D platform. When there are camera angle changes, the game will briefly flash to 2D and then to 3D mode very quickly, and this creates an unnatural flashing effect. Also, on certain levels, targets will appear over cars you are supposed to smash - but the targets are at screen depth, not at the depth of the actual objects.


Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

Total penalties: 0


Part IV: Secondary Anomalies

  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5% During some levels, targets appear over cars, but the targets are rendered at screen depth and not at the object level depth.
  • A special blur or lighting effect that makes the game briefly flash in and out of S-3D mode.
  • QA penalty: 5% During camera angle changes, or during race playback, the game briefly renders in 2D (one image) and then switches to 3D (left/right image). While it's not a major anomaly, it creates a flashing effect in the game.
    Total penalties: 2




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