Full Details
| Game Title: |
Dirt Showdown
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 11 |
| CPU: |
AMD 1090T |
| Graphics card: |
AMD HD7950 |
| RAM: |
8 GB |
| Video Driver: |
AMD 12.6 Windows 7 64 bit Beta |
| Stereo Driver: |
Native: AMD HD3D (Quad Buffer Support), |
| Submit Date: |
2012-06-27 13:58:40 |
| Certification Result: |
Gold-C (90%)
|
| Personal 3D rating : |
4 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
Similar to Dirt 3, Dirt Showdown did a great job with stereoscopic 3D support on the HD3D platform. When there are camera angle changes, the game will briefly flash to 2D and then to 3D mode very quickly, and this creates an unnatural flashing effect. Also, on certain levels, targets will appear over cars you are supposed to smash - but the targets are at screen depth, not at the depth of the actual objects.
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters. |
QA penalty: 5% |
During some levels, targets appear over cars, but the targets are rendered at screen depth and not at the object level depth. |
| A special blur or lighting effect that makes the game briefly flash in and out of S-3D mode. |
QA penalty: 5% |
During camera angle changes, or during race playback, the game briefly renders in 2D (one image) and then switches to 3D (left/right image). While it's not a major anomaly, it creates a flashing effect in the game. |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 2
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