Full Details
| Game Title: |
Roller Coaster Rampage
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel i5 2500k |
| Graphics card: |
nVidia GTX 470 |
| RAM: |
8 GB |
| Video Driver: |
nVidia 301.42 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 301.42 |
| Submit Date: |
2012-06-26 13:35:06 |
| Certification Result: |
Platinum-A (100%)
|
| Personal 3D rating : |
4 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample Pictures
None Submitted
Comments
The game is completely free of anomolies, with controllable eye separation and convergence. The 3D is handled very well. Only thing preventing my 5 is that the max depth is a little low but, suprisingly, depth perception remains good despite this! Also setting convergence below 20% breaks it. Treat 20% as zero convergence. 35% convergence and 100% eye separation hits my 3D sweetspot very nicely!
The gameplay is hard to describe. It is a puzzler/ time trial/ snake game. But after you have 'raced' the track, the rollercoaster you have created (snake style) can be rode. EVERY 3D gamer should experience this. The first person like view WORKS. Easily worth the £7/$9 ticket. :)
Oh, perfectly safe for kids in every way!
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 0
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