Full Details
| Game Title: |
Fahrenheit
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
|
| CPU: |
Intel Core i5 3450 |
| Graphics card: |
nVidia GTX 560 Ti |
| RAM: |
8 GB |
| Video Driver: |
nVidia 285.62 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 285.62 |
| Submit Date: |
2012-06-25 16:23:27 |
| Certification Result: |
Bronze-D (45%)
|
| Personal 3D rating : |
4 (1 is lowest, 5 is highest) |
| Stereo Profile: |
munkyb__2c759_IndigoProphecy_reg.txt |
Sample Pictures
Comments
Overall, great 3D, but difficult to set optimal convergence/separation. Camera angles change wildly, so if you configure the 3D for the typical 3rd-person viewpoint, like I did, closeups have extremely high separation. Ghosting is also very high for large portions of this dark game. The front buffer lighting effects are at screen depth, but relatively few and only slightly wrong; turning them off makes the visuals significantly bland. Only turn it off for the interior train cutscene near the end; one eye has a soft-focus blur, and it's near-impossible to converge your eyes.
If you have the US version, don't forget to uncensor the game!
Part II: Required Game Setting Reductions & Adjustments
| Turned off Post Processing ("Post Processing" is an actual selection of its own) |
QA penalty: 20% |
Total penalties: 1
Part III: Top Level Anomalies
| A blur or lighting effect that only works in one eye instead of both in 95% of the game. |
QA penalty: 35% |
This affects very little of the game, and isn't very distracting, so I suggest leaving "front buffer effects" turned on. Only exception is one scene near the end (pic 3). Turn it off when you lie down in the train. |  |  |  |
Total penalties: 1
Part IV: Secondary Anomalies
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 0
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