Full Details


Game Title: Fahrenheit
Operating System: Windows 7 64 bit
Version of DirectX:
CPU: Intel Core i5 3450
Graphics card: nVidia GTX 560 Ti
RAM: 8 GB
Video Driver: nVidia 285.62 Windows 7 64 bit WHQL
Stereo Driver: nVidia: 285.62
Submit Date: 2012-06-25 16:23:27
Certification Result: Bronze-D (45%)
Personal 3D rating : 4 (1 is lowest, 5 is highest)
Stereo Profile: munkyb__2c759_IndigoProphecy_reg.txt

Sample Pictures


Comments

Overall, great 3D, but difficult to set optimal convergence/separation. Camera angles change wildly, so if you configure the 3D for the typical 3rd-person viewpoint, like I did, closeups have extremely high separation. Ghosting is also very high for large portions of this dark game. The front buffer lighting effects are at screen depth, but relatively few and only slightly wrong; turning them off makes the visuals significantly bland. Only turn it off for the interior train cutscene near the end; one eye has a soft-focus blur, and it's near-impossible to converge your eyes.

If you have the US version, don't forget to uncensor the game!


Part II: Required Game Setting Reductions & Adjustments

  • Turned off Post Processing ("Post Processing" is an actual selection of its own)
  • QA penalty: 20%
    Total penalties: 1


    Part III: Top Level Anomalies

  • A blur or lighting effect that only works in one eye instead of both in 95% of the game.
  • QA penalty: 35% This affects very little of the game, and isn't very distracting, so I suggest leaving "front buffer effects" turned on. Only exception is one scene near the end (pic 3). Turn it off when you lie down in the train.
    Total penalties: 1


    Part IV: Secondary Anomalies

    Total penalties: 0




    Back
    Username:
    Password: