Full Details
| Game Title: |
Aliens vs. Predator
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core 2 Quad Q9650 |
| Graphics card: |
nVidia 580 sli |
| RAM: |
8 GB |
| Video Driver: |
nVidia 1026 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 1.10.9 |
| Submit Date: |
2012-05-19 05:29:46 |
| Certification Result: |
Uncertified-D (0.01%)
|
| Personal 3D rating : |
1 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
None Submitted
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
| High contrast cut-out shapes and visual flaws that appear as you adjust your S-3D experience. |
QA penalty: 90% |
| Shadows that seriously disconnect from the objects they represent as S-3D settings are adjusted. |
QA penalty: 50% |
| Light sources and lights or auras that seem to mismatch from each other. |
QA penalty: 35% |
| An inability to adjust the S-3D experience properly because of post processing effects (when you can't turn post processing off). For example, most objects refuse to separate into an S-3D image. |
QA penalty: 100% |
Total penalties: 4
Part IV: Secondary Anomalies
| Objects or effects that are out of sync with the 3D display. For example, sparks or indicators that blink or flash in alternating eyes instead of both eyes at the same time and in the same shape/intensity. |
QA penalty: 5% |
| Poorly rendered reflections (water, glass) |
QA penalty: 5% |
| Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects. |
QA penalty: 5% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 3
Back
|
|