Full Details
| Game Title: |
Need for Speed: Hot Pursuit
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core 2 Duo E8500 |
| Graphics card: |
nVidia GTX 580 |
| RAM: |
4 GB |
| Video Driver: |
nVidia 301.24 Windows 7 64 bit Beta |
| Stereo Driver: |
DDD: 3.5.6 |
| Submit Date: |
2012-05-10 09:33:52 |
| Certification Result: |
Gold-C (85%)
|
| Personal 3D rating : |
4 (1 is lowest, 5 is highest) |
| Stereo Profile: |
Fasty__592e3_Need_for_Speed_Hot_Pursuit_(DDD).TriDefGame |
Sample Pictures
Comments
Shadows have been disabled by the official Tridef profile, even though they have not been turned off in the game. I have attached an in-game screenshot playing the game in 2D with shadows to show the difference. Sparks rendering at screen depth are a little annoying, but the game is completely playable.
Part II: Required Game Setting Reductions & Adjustments
| Reduced shadows. |
QA penalty: 10% |
Total penalties: 1
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| Non-solid objects including fire, smoke, lights, haze, and similar blur effects are rendered at screen depth instead of in 3D (e.g. flames appear separated from source or they don't split into left and right views like the rest of the scene). |
QA penalty: 5% |
Lens flare renders at incorrect depth.
Sparks render at screen depth. |  |  |  |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 1
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