Full Details
| Game Title: |
Deus Ex: Human Revolution
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 11 |
| CPU: |
Intel i5 2500k |
| Graphics card: |
nVidia GTX 470 |
| RAM: |
8 GB |
| Video Driver: |
nVidia 290.53 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 290.53 |
| Submit Date: |
2012-04-15 13:43:34 |
| Certification Result: |
Bronze-D (55%)
|
| Personal 3D rating : |
2 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
There is only the smallest amount of depth (less than 10%)! Hack in depth and you see all the anomolies
Part II: Required Game Setting Reductions & Adjustments
| Turned off Post Processing ("Post Processing" is an actual selection of its own) |
QA penalty: 20% |
Total penalties: 1
Part III: Top Level Anomalies
| Check here if the game has no discernible out of screen effects because the convergence settings are locked out, or the game has native stereoscopic 3D support which doesn't feature out of screen effects. |
QA penalty: 0% |
Total penalties: 1
Part IV: Secondary Anomalies
| Missing textures on walls and objects. Examples could be windows that are missing glass, or objects that are fully detailed in one eye, but are missing some of their detail in the other. |
QA penalty: 10% |
| The 3D skybox is at the wrong depth. Some games use 3D objects for background scenery. Examples could be buildings, a city landscape, and more. In this case, the objects are displayed with the wrong scale, or the polarity of the image is reversed in the background compared to the rest of the scene (the eyes are swapped in 3D for just the background portion). |
QA penalty: 5% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
| Check here if you can't achieve any of the above |
QA penalty: 10% |
It works only at a limited depth - all other depths it is inverted |
Total penalties: 3
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