Full Details
| Game Title: |
Need for Speed Shift 2 Unleashed
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 10 |
| CPU: |
Intel i7 2700k |
| Graphics card: |
nVidia GTX 580 3GB |
| RAM: |
16 GB |
| Video Driver: |
nVidia 295.73 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 273.... |
| Submit Date: |
2012-03-08 12:42:05 |
| Certification Result: |
Uncertified-D (0.01%)
|
| Personal 3D rating : |
1 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
This game is completely unplayable in 3D.
Part II: Required Game Setting Reductions & Adjustments
| You cannot isolate the specific graphics option that causes the bug, and instead have to turn the overall graphics setting down to "minimum". |
QA penalty: 25% |
Total penalties: 1
Part III: Top Level Anomalies
| While the left and right images are offset from each other (i.e. the image is doubled), they aren't actually a left and right perspective. For example, if you took the left and right image and put them directly on top of each other, nearly the entire image would completely cover the other, and there wouldn't be differences between the two. A symptom of this problem is when a game always seems to look flat no matter what you do with the 3D settings. Please select this anomaly even if the HUD has differences, but the game scenery itself exhibits the problem. Make sure to include a screenshot to prove this anomaly if possible. |
QA penalty: 100% |
| High contrast cut-out shapes and visual flaws that appear as you adjust your S-3D experience. |
QA penalty: 90% |
| Shadows that seriously disconnect from the objects they represent as S-3D settings are adjusted. |
QA penalty: 50% |
Total penalties: 3
Part IV: Secondary Anomalies
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 0
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