Full Details
| Game Title: |
F1 2011
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core 2 Quad Q6600 |
| Graphics card: |
AMD HD 5970 |
| RAM: |
8 GB |
| Video Driver: |
AMD 12.1 Windows 7 64 bit Beta |
| Stereo Driver: |
DDD: 3.4.20 |
| Submit Date: |
2012-02-05 09:54:13 |
| Certification Result: |
Silver-B (70%)
|
| Personal 3D rating : |
4 (1 is lowest, 5 is highest) |
| Stereo Profile: |
Earmack__60c8c_F1_2011_(DDD).TriDefGame |
Sample Pictures
Comments
New profile after released 3.02.12 Tridef 3D 5.1 work perfect. I tested in DX9, later i tested DX11 profile
Game in 3D have only one issue/anomaly it's - shadows, that's why they already disabled in DDD profile enterely, so it's doesn't matter what you choose in "graphics" in game.
Anything else look perfect - reflections, lights, tags, marks=) Very good job DDD/TriDef=)
Part II: Required Game Setting Reductions & Adjustments
| Turned off shadows entirely. |
QA penalty: 30% |
Total penalties: 1
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 0
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