Full Details
| Game Title: |
Operation Flashpoint: Red River
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core 2 Quad Q6600 |
| Graphics card: |
AMD HD 5970 |
| RAM: |
8 GB |
| Video Driver: |
AMD 12.1 Windows 7 64 bit Beta |
| Stereo Driver: |
DDD: 3.4.2b1 |
| Submit Date: |
2012-01-25 14:33:57 |
| Certification Result: |
Gold-C (85%)
|
| Personal 3D rating : |
3 (1 is lowest, 5 is highest) |
| Stereo Profile: |
Earmack__a9310_OF__Red_River_(Earmack).TriDefGame |
Sample Pictures
Comments
Because we don't have official DDD profile, I create my own profile for this game.
1. Anomaly/issue with skyline/mountain on the distance (can't fixed).
2. Different Issue with shadows.
FIX: Un game graphics settings, turn to LOW "texture quality", YES " texture quality", not shadows (shdows u can do whatever u what but nothing work except turn :texture quality" to LOW). So u have choose play with BAD shadows and GOOD texture or play with BAD texture and WITHOUT shadows, u call.
3. Some objects on the distance doubled (hekicopter or hud tags), some feature u can disable in game settings.
Part II: Required Game Setting Reductions & Adjustments
| Reduced unlisted feature (except AA or Anisotropic) |
QA penalty: 5% |
Total penalties: 1
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters. |
QA penalty: 5% |
 |
| The 2D skybox is at the wrong depth. Some games use a 2D panoramic picture or backdrop for the scenery in the far distance. Examples include mountains, sky, and terrain. In this case, the picture is at screen depth or seems to look out of place compared to the other objects in the scene. Mountains that aren't doubled when viewed without glasses are a good example of this. |
QA penalty: 5% |
Mountains have problem |  |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 2
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