Full Details
| Game Title: |
Total War: Shogun 2 demo
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 10 |
| CPU: |
Intel Core 2 Duo E8400 |
| Graphics card: |
nVidia GTS 450 |
| RAM: |
8 GB |
| Video Driver: |
nVidia 285.62 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 270.61 |
| Submit Date: |
2011-12-14 23:42:37 |
| Certification Result: |
Uncertified-D (0.01%)
|
| Personal 3D rating : |
2 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
Not recommended.
Part II: Required Game Setting Reductions & Adjustments
| Turned off shadows entirely. |
QA penalty: 30% |
Total penalties: 1
Part III: Top Level Anomalies
| A blur or lighting effect that only works in one eye instead of both in 95% of the game. |
QA penalty: 35% |
| Objects disappear in one or both eyes (with the exception of reasonably high convergence situations). |
QA penalty: 50% |
| Light sources and lights or auras that seem to mismatch from each other. |
QA penalty: 35% |
| An inability to adjust the S-3D experience properly because of post processing effects (when you can't turn post processing off). For example, most objects refuse to separate into an S-3D image. |
QA penalty: 100% |
Total penalties: 4
Part IV: Secondary Anomalies
| Screen covered smoke, haze, and similar airborne effects are clipped or seem to be misaligned with the scene. For example, in a smoke filled room, there are gaps between the haze and the edges of objects. |
QA penalty: 10% |
| Elements of the Heads Up Display (HUD) have errors, are innacurate, or are flawed in some way when stereoscopic 3D mode is activated. Examples could include markers or map points that are out of sync in 3D mode, partial HUD element distortions, or any interface error that appears in stereoscopic 3D mode that isn't there in traditional 2D. This is NOT that same as an interface or HUD that completely splits when 3D settings are adjusted. |
QA penalty: 10% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 2
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