Full Details
| Game Title: |
Trine 2
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 11 |
| CPU: |
Intel i5 2500k |
| Graphics card: |
nVidia GTX 470 |
| RAM: |
8 GB |
| Video Driver: |
nVidia 285.79 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 285.79 |
| Submit Date: |
2011-12-10 14:22:35 |
| Certification Result: |
Platinum-A (100%)
|
| Personal 3D rating : |
5 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample Pictures
Comments
This is an amazingly flexible game. The devs have provided a UI depth slider which is a nice addition.
Apparently the devs didnt think people wanted as much depth as we do so you have to edit the option.txt and find and change the settings to this
C:Users/##yourname##/AppData/Roaming/Trine2
setOption(renderingModule, "StereoSeparation", 0.11999999731779)
setOption(renderingModule, "StereoConvergence", 5.7142848968506)
setOption(renderingModule, "StereoUIDepth", 0.38648229837418)
The only thing I would say is the the cursor (3D) is sometimes drawn behind the character. It is never too much and some people might not even notice, but I do.
You can rectify it by reducing convergence and I think it might be possible to tweak the abovementioned settings to sort it.
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 0
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