Full Details
| Game Title: |
The Elder Scrolls V: SKYRIM
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core I7 Duo |
| Graphics card: |
nVidia GTX580 |
| RAM: |
6 GB |
| Video Driver: |
nVidia 290.36 Windows 7 64 bit Beta |
| Stereo Driver: |
nVidia: 290.36 |
| Submit Date: |
2011-12-05 17:37:26 |
| Certification Result: |
Silver-C (70%)
|
| Personal 3D rating : |
4 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample Pictures
Comments
Nvidia's results are mostly excellent. Ice on water has a clipping error. While Nvidia recommends turning water reflections off, I can't find an advantage for doing so. The skills menu should be rendered in 2D, it's uncomfortable to use as is. The night sky's polarity is reversed between the left and right views.
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters. |
QA penalty: 5% |
| A doubled low contrast effect or halo caused by software error. For example, the left eye shows a doubled faint outline, while the right eye shows just one. |
QA penalty: 10% |
There is a clipping error with ice on water. |  |
| Elements of the Heads Up Display (HUD) have errors, are innacurate, or are flawed in some way when stereoscopic 3D mode is activated. Examples could include markers or map points that are out of sync in 3D mode, partial HUD element distortions, or any interface error that appears in stereoscopic 3D mode that isn't there in traditional 2D. This is NOT that same as an interface or HUD that completely splits when 3D settings are adjusted. |
QA penalty: 10% |
The skills menu has separation levels that are too high to be comfortable. Best to render this screen in 2D. |  |
| The 2D skybox is at the wrong depth. Some games use a 2D panoramic picture or backdrop for the scenery in the far distance. Examples include mountains, sky, and terrain. In this case, the picture is at screen depth or seems to look out of place compared to the other objects in the scene. Mountains that aren't doubled when viewed without glasses are a good example of this. |
QA penalty: 5% |
The night sky polarity is reversed. Look at the stars. |  |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 4
Back
|
|