Full Details
| Game Title: |
The Elder Scrolls V: SKYRIM
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
AMD 1090T |
| Graphics card: |
AMD HD6870 |
| RAM: |
8 GB |
| Video Driver: |
AMD 11.10 Windows 7 64 bit WHQL |
| Stereo Driver: |
DDD: 3.4.2B1 |
| Submit Date: |
2011-12-05 15:19:33 |
| Certification Result: |
Silver-C (80%)
|
| Personal 3D rating : |
5 (1 is lowest, 5 is highest) |
| Stereo Profile: |
Neil_1685_82bd4_The_Elder_Scrolls_V_-_Skyrim_(DDD).TriDefGame |
Sample Pictures
Comments
Looks great in 3D. There is occasional crashing to desktop (CTD), but I think this is because of my GPU. There is also a problem with capturing screenshots (which can also cause a CTD), but I didn't score against this because it has nothing to do with the actual game play. While you have to turn antialiasing off so the game has playable speeds, TriDef actually forces it off for you anyway in their latest beta drivers referenced in this submission. The only major anomaly I can spot is in the wintery environments, ice on water has some kind of clipping error.
Part II: Required Game Setting Reductions & Adjustments
| Turned off Anti-Aliasing. This is required if AA makes the game visually unplayable or the AA reduces frames per second to ridiculously low levels like one to two FPS in 3D mode. Do not select this if it is just a method of getting more performance out of a slower graphics card. |
QA penalty: 5% |
Total penalties: 1
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters. |
QA penalty: 5% |
| A doubled low contrast effect or halo caused by software error. For example, the left eye shows a doubled faint outline, while the right eye shows just one. |
QA penalty: 10% |
Ice on water gets a clipping error. |  |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 2
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