Full Details
| Game Title: |
Bionic Commando
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core i5 2500k |
| Graphics card: |
nVidia GTX 460 |
| RAM: |
|
| Video Driver: |
nVidia 280.26 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 280.26 |
| Submit Date: |
2011-12-04 20:01:48 |
| Certification Result: |
Uncertified-D (0.01%)
|
| Personal 3D rating : |
1 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample Pictures
Comments
None Submitted
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
| High contrast cut-out shapes and visual flaws that appear as you adjust your S-3D experience. |
QA penalty: 90% |
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| Shadows that seriously disconnect from the objects they represent as S-3D settings are adjusted. |
QA penalty: 50% |
 |
Total penalties: 2
Part IV: Secondary Anomalies
| Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters. |
QA penalty: 5% |
 |
| A doubled low contrast effect or halo caused by software error. For example, the left eye shows a doubled faint outline, while the right eye shows just one. |
QA penalty: 10% |
 |
| Non-solid objects including fire, smoke, lights, haze, and similar blur effects are rendered at screen depth instead of in 3D (e.g. flames appear separated from source or they don't split into left and right views like the rest of the scene). |
QA penalty: 5% |
 |
| Shadows rendered at screen depth and appear in both eyes, but are not separated proportionately like the other screen objects. |
QA penalty: 5% |
 |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 4
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