Full Details
| Game Title: |
BioShock
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 10 |
| CPU: |
Intel core i5 2500k |
| Graphics card: |
nVidia GTX570 |
| RAM: |
4 GB |
| Video Driver: |
nVidia 270.61 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: 270.61 |
| Submit Date: |
2011-11-22 03:02:04 |
| Certification Result: |
Bronze-C (45%)
|
| Personal 3D rating : |
2 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample Pictures
Comments
Be aware that this game is highly contrasted: very dark scenes combined with flashy neons and spotlights.
It means that it reveal the real ghosting of your 3D screen. So that This game should not be played with a basic 3D vision LCD screen, except if you use low separation. Even with my CRT I have (3Dvision) or planar (iZ3D) screens I have annoying ghosting.
The ghosting should be better with a plasma or quite invisible with a DLP system.
Part II: Required Game Setting Reductions & Adjustments
| Turned off shadows entirely. |
QA penalty: 30% |
| Reduced unlisted feature (except AA or Anisotropic) |
QA penalty: 5% |
Total penalties: 2
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| Flicker or flashing patterns that can be easily ignored (do not include hardware flaws with this anomaly). Another example could include separation levels (distance between left and right view when seen by the naked eye) that slightly changes as characters move, but isn't overly distracting to the game (when these changes are an error, and not by software design!) |
QA penalty: 5% |
Seems to be linked to some light or smoke. |
| Screen covered smoke, haze, and similar airborne effects are clipped or seem to be misaligned with the scene. For example, in a smoke filled room, there are gaps between the haze and the edges of objects. |
QA penalty: 10% |
Annoying: appear with a lots of objects in a lot of locations. |  |  |
| Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects. |
QA penalty: 5% |
Camera spotlight mainly. |  |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 3
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