Full Details


Game Title: BioShock
Operating System: Windows 7 64 bit
Version of DirectX: DX 10
CPU: Intel core i5 2500k
Graphics card: nVidia GTX570
RAM: 4 GB
Video Driver: nVidia 270.61 Windows 7 64 bit WHQL
Stereo Driver: nVidia: 270.61
Submit Date: 2011-11-22 03:02:04
Certification Result: Bronze-C (45%)
Personal 3D rating : 2 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


Comments

Be aware that this game is highly contrasted: very dark scenes combined with flashy neons and spotlights.
It means that it reveal the real ghosting of your 3D screen. So that This game should not be played with a basic 3D vision LCD screen, except if you use low separation. Even with my CRT I have (3Dvision) or planar (iZ3D) screens I have annoying ghosting.

The ghosting should be better with a plasma or quite invisible with a DLP system.


Part II: Required Game Setting Reductions & Adjustments

  • Turned off shadows entirely.
  • QA penalty: 30%
  • Reduced unlisted feature (except AA or Anisotropic)
  • QA penalty: 5%
    Total penalties: 2


    Part III: Top Level Anomalies

    Total penalties: 0


    Part IV: Secondary Anomalies

  • Flicker or flashing patterns that can be easily ignored (do not include hardware flaws with this anomaly). Another example could include separation levels (distance between left and right view when seen by the naked eye) that slightly changes as characters move, but isn't overly distracting to the game (when these changes are an error, and not by software design!)
  • QA penalty: 5% Seems to be linked to some light or smoke.
  • Screen covered smoke, haze, and similar airborne effects are clipped or seem to be misaligned with the scene. For example, in a smoke filled room, there are gaps between the haze and the edges of objects.
  • QA penalty: 10% Annoying: appear with a lots of objects in a lot of locations.
  • Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects.
  • QA penalty: 5% Camera spotlight mainly.
    Total penalties: 3




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