Full Details
| Game Title: |
BioShock
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 10 |
| CPU: |
Intel core i5 2500k |
| Graphics card: |
nVidia GTX570 |
| RAM: |
4 GB |
| Video Driver: |
nVidia 270.61 Windows 7 64 bit WHQL |
| Stereo Driver: |
iZ3D: 1.13RC1 |
| Submit Date: |
2011-11-21 23:54:37 |
| Certification Result: |
Bronze-C (55%)
|
| Personal 3D rating : |
3 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
The result is acceptable.
Unfortunately suffer from usual issues with the unreal tournament engine.
iZ3D made great enhancement with D3D10 since 1.11beta, so that it run as well than with D3D9 in S3D.
iZ3D "lasersight" works well, there is not FPS loss on a modern machine as it run at screen refresh rate, so that the game don't need asymmetrical separation.
Part II: Required Game Setting Reductions & Adjustments
| Turned off shadows entirely. |
QA penalty: 30% |
| Reduced shader level. |
QA penalty: 10% |
Total penalties: 2
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects. |
QA penalty: 5% |
Mainly spotlight from security cameras but also some generic spotlight.
This spotlight are also reflected on water in 2D. |  |  |  |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 1
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