||Windows 7 64 bit
|Version of DirectX:
||Intel core i5 2500k
||nVidia 270.61 Windows 7 64 bit WHQL
|Personal 3D rating :
||3 (1 is lowest, 5 is highest)
The result is acceptable.
Unfortunately suffer from usual issues with the unreal tournament engine.
iZ3D made great enhancement with D3D10 since 1.11beta, so that it run as well than with D3D9 in S3D.
iZ3D "lasersight" works well, there is not FPS loss on a modern machine as it run at screen refresh rate, so that the game don't need asymmetrical separation.
Part II: Required Game Setting Reductions & Adjustments
|Turned off shadows entirely.
||QA penalty: 30%
|Reduced shader level.
||QA penalty: 10%
Total penalties: 2
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
|Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects.
||QA penalty: 5%
||Mainly spotlight from security cameras but also some generic spotlight.
This spotlight are also reflected on water in 2D.||
Total penalties: 1