Full Details
| Game Title: |
The Elder Scrolls V: SKYRIM
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core 2 Quad Q6600 |
| Graphics card: |
AMD HD 5970 |
| RAM: |
8 GB |
| Video Driver: |
AMD 11.11 Windows 7 64 bit WHQL |
| Stereo Driver: |
DDD: 3.3.36 |
| Submit Date: |
2011-11-17 10:38:08 |
| Certification Result: |
Gold-C (85%)
|
| Personal 3D rating : |
4 (1 is lowest, 5 is highest) |
| Stereo Profile: |
Earmack_e804b_The_Elder_Scrolls_V_-_Skyrim_(DDD).TriDefGame |
Sample Pictures
Comments
I reupload my profile. Add some depth;)
I also recommend play with "3d texture copy" Auto. With ON u have cut graphics like smoke/fog. OFF have not so good performance.
Tags anomaly, night polare lights.
But if u whanna play with AA u can received water anomaly. So my recommendation play without AA, like alternative u can used FXAA without cut performance;) BTW without AA game just blowing u head from phenomenoual 3D. Im seriously.
Also u can turn off DOF (on or off doesn't matter, u don't received any anomaly/artifacts). Without DOF u can achive in some situation more deeper atmosphere in game, but it's just my opinion;)
Game looks good in 3D!
Part II: Required Game Setting Reductions & Adjustments
| Turned off Anti-Aliasing. This is required if AA makes the game visually unplayable or the AA reduces frames per second to ridiculously low levels like one to two FPS in 3D mode. Do not select this if it is just a method of getting more performance out of a slower graphics card. |
QA penalty: 5% |
Total penalties: 1
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters. |
QA penalty: 5% |
 |
| The 3D skybox is at the wrong depth. Some games use 3D objects for background scenery. Examples could be buildings, a city landscape, and more. In this case, the objects are displayed with the wrong scale, or the polarity of the image is reversed in the background compared to the rest of the scene (the eyes are swapped in 3D for just the background portion). |
QA penalty: 5% |
It's not very big problem, anomaly received only when u have night "polare lights" |  |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 2
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