Full Details
| Game Title: |
Sonic Generations
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core i5 750 |
| Graphics card: |
AMD HD 5870 |
| RAM: |
4 GB |
| Video Driver: |
AMD 11.9 Windows 7 64 bit WHQL |
| Stereo Driver: |
Native: Side by Side mode (Squashed), Side by Side mode (Full Ratio), |
| Submit Date: |
2011-11-12 14:23:56 |
| Certification Result: |
Platinum-D (100%)
|
| Personal 3D rating : |
4 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
Aspect ratio in 3D : when activating the 3D mode in the game, the game assumes the display is 16:9 and will render each viewport with this aspect ratio, no matter what the resolution.
Examples :
If your render resolution is 16:9 (1920x1080), you'll get a side by side squashed output for 3DTVs
If your render resolution is 32:9 (3840x1080), you'll get a side by side full ratio output for Dual-projectors.
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
| Check here if the game has no discernible out of screen effects because the convergence settings are locked out, or the game has native stereoscopic 3D support which doesn't feature out of screen effects. |
QA penalty: 0% |
Total penalties: 1
Part IV: Secondary Anomalies
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 0
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