Full Details
| Game Title: |
Crysis 2
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core i5 750 |
| Graphics card: |
AMD HD 5870 |
| RAM: |
4 GB |
| Video Driver: |
AMD 11.9 Windows 7 64 bit WHQL |
| Stereo Driver: |
Native: Interlaced, Side by Side mode (Squashed), Dual Output, iZ3D monitor output, Anaglyph, Other, |
| Submit Date: |
2011-11-11 19:25:20 |
| Certification Result: |
Gold-C (85%)
|
| Personal 3D rating : |
3 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
3D support on AMD card requires to modify the config file
The ingame 3D mode selection is only available when the game detects an Nvidia card or when the r_StereoSupportAMD command is flagged as true
Extract of stereo3D related console commands.
Some variables cannot be modified in game and must be set in the game's config file "system.cfg" located in the game's main folder.
Convergence appears to be modifiable in game using the r_StereoScreenDist command but the setting only stays for one frame and is then is reset. In order to be change convergence permanently, you have to set it in the config file.
Extract of the commands help description
variable: r_StereoDevice DUMPTODISK, REQUIRE_APP_RESTART
type: int
help: Sets stereo device (only possible before app start)
Usage: r_StereoDevice [0/1/2/3/4]
0: No stereo support (default)
1: Frame compatible formats (side-by-side, interlaced, anaglyph)
2: HDMI 1.4 (PS3 only)
3: Stereo driver (PC only, NVidia or AMD)
4: Dualhead (PC only, two projectors or iZ3D screen)
100: Auto-detect device for platform
variable: r_StereoEyeDist DUMPTODISK
type: float
help: Maximum separation between stereo images in percentage of the screen.
variable: r_StereoFlipEyes DUMPTODISK
type: int
help: Flip eyes in stereo mode.
Usage: r_StereoFlipEyes [0=off/1=on]
0: don't flip
1: flip
variable: r_StereoMode DUMPTODISK
type: int
help: Sets stereo rendering mode.
Usage: r_StereoMode [0=off/1/2]
1: Dual rendering
2: Post Stereo
variable: r_StereoScreenDist DUMPTODISK
type: float
help: Distance to plane where stereo parallax converges to zero.
variable: r_StereoStrength DUMPTODISK
type: float
help: Multiplier which influences the strength of the stereo effect.
variable: r_StereoOutput DUMPTODISK
type: int
help: Sets stereo output. Output depends on the stereo monitor
Usage: r_StereoOutput [0=off/1/2/3/4/5/6]
0: Standard
1: IZ3D
2: Checkerboard (not supported on X360)
3: Above and Below (not supported)
4: Side by Side
5: Line by Line (Interlaced)
6: Anaglyph
variable: r_StereoSupportAMD REQUIRE_APP_RESTART
type: int
help: Disables/Enables [0/1] stereo support on AMD hardware "
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| A doubled solid image or object due to software error. For example, the left eye shows a single tree, while the right eye shows two trees. |
QA penalty: 15% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 1
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