Full Details


Game Title: Trackmania 2 : Canyon
Operating System: Windows 7 64 bit
Version of DirectX: DX 10
CPU: Intel Core i5 750
Graphics card: AMD HD 5870
RAM: 4 GB
Video Driver: AMD 11.9 Windows 7 64 bit WHQL
Stereo Driver: Native: Interlaced, Side by Side mode (Squashed), Side by Side mode (Full Ratio), Anaglyph, Other,
Submit Date: 2011-11-11 19:09:03
Certification Result: Bronze-D (60%)
Personal 3D rating : 3 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

Output : supports Nvidia 3D vision (Quad Buffer), sometimes the game automatically switches the 3D off but forgets to disable the Quad buffer : the game appears frozen in one eye.
Output : interlaced uses raw line discard sampling
Output : Side by side have serious HUD and interface issues : they are stretched across the entire frame instead of being doubled for each eye view. Main menu and editors are unusable in this mode.

Lots of bugs :
Cannot enable 3D in map editor.
Convergence is fixed in game (good balance between pop-out and depth)
Using camera #3 (hood cam) freezes convergence, it doesn't resets when going back to the other cameras, until you load an other map.
The 3D mode keeps switching off when browsing the main menu.


Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

  • The in-game HUD uncomfortably splits when S-3D settings are adjusted. This is NOT the same as the general game menus (e.g. "save game", "new game", etc.)
  • QA penalty: 35% HUD elements are not affected by 3D mode. If using the side by side mode the HUD stretches across the entire frame (left half of the HUD on the left eye, right half of the HUD on the right eye) Key to turn the HUD off : Keypad *
    Total penalties: 1


    Part IV: Secondary Anomalies

  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5%
    Total penalties: 1




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