Full Details
| Game Title: |
Trackmania 2 : Canyon
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 10 |
| CPU: |
Intel Core i5 750 |
| Graphics card: |
AMD HD 5870 |
| RAM: |
4 GB |
| Video Driver: |
AMD 11.9 Windows 7 64 bit WHQL |
| Stereo Driver: |
Native: Interlaced, Side by Side mode (Squashed), Side by Side mode (Full Ratio), Anaglyph, Other, |
| Submit Date: |
2011-11-11 19:09:03 |
| Certification Result: |
Bronze-D (60%)
|
| Personal 3D rating : |
3 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
Output : supports Nvidia 3D vision (Quad Buffer), sometimes the game automatically switches the 3D off but forgets to disable the Quad buffer : the game appears frozen in one eye.
Output : interlaced uses raw line discard sampling
Output : Side by side have serious HUD and interface issues : they are stretched across the entire frame instead of being doubled for each eye view. Main menu and editors are unusable in this mode.
Lots of bugs :
Cannot enable 3D in map editor.
Convergence is fixed in game (good balance between pop-out and depth)
Using camera #3 (hood cam) freezes convergence, it doesn't resets when going back to the other cameras, until you load an other map.
The 3D mode keeps switching off when browsing the main menu.
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
| The in-game HUD uncomfortably splits when S-3D settings are adjusted. This is NOT the same as the general game menus (e.g. "save game", "new game", etc.) |
QA penalty: 35% |
HUD elements are not affected by 3D mode.
If using the side by side mode the HUD stretches across the entire frame (left half of the HUD on the left eye, right half of the HUD on the right eye)
Key to turn the HUD off : Keypad * |
Total penalties: 1
Part IV: Secondary Anomalies
| Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters. |
QA penalty: 5% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 1
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