Full Details
| Game Title: |
Deus Ex: Human Revolution
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 11 |
| CPU: |
AMD Phenom X4 9850 |
| Graphics card: |
AMD HD6870 |
| RAM: |
8 GB |
| Video Driver: |
AMD 11.9 Windows 7 64 bit Beta |
| Stereo Driver: |
Native: Interlaced, AMD HD3D (Quad Buffer Support), |
| Submit Date: |
2011-11-02 18:23:39 |
| Certification Result: |
Gold-C (90%)
|
| Personal 3D rating : |
3 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample Pictures
Comments
While the game meets QA expectations on paper, it's a mediocre 3D experience becase the 3D options don't go far enough. Also, if you have a Zalman interlaced monitor, the images are reversed. There may be a tweak to fix this, but it's a new error introduced in the latest Deus-Ex Human Revolution patch.
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| Lights and spotlights that are missing in one one of the two 3D views because they are unnaturally obscured, or they just aren't getting rendered on the screen while in stereoscopic 3D mode. |
QA penalty: 10% |
Look at the door in the back on the right. Lights are missing in one of the views. |  |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 1
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