Full Details
| Game Title: |
Tom Clancy's Splinter Cell Conviction
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core 2 Quad Q6600 |
| Graphics card: |
AMD HD 5970 |
| RAM: |
4 GB |
| Video Driver: |
AMD 11.9 Windows 7 64 bit WHQL |
| Stereo Driver: |
DDD: |
| Submit Date: |
2011-10-23 08:40:54 |
| Certification Result: |
Uncertified-D (0.01%)
|
| Personal 3D rating : |
1 (1 is lowest, 5 is highest) |
| Stereo Profile: |
Earmack_ca3fb_SCC_(Earmack).TriDefGame |
Sample Pictures
None Submitted
Comments
Official DDD profile work on "Virtual 3D" mode, so I created own.
Whatever u do in video settings, shadows still have problems, also we have halo around sam Fisher + objects like crow have depth. But if u can ignored shadows u can try play. But I recommend play in "virtual 3d" mode.
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
| High contrast cut-out shapes and visual flaws that appear as you adjust your S-3D experience. |
QA penalty: 90% |
 |
| Shadows that render properly in one eye, but create a dark film or anomaly in the other in over 95% of the game. |
QA penalty: 50% |
 |
Total penalties: 2
Part IV: Secondary Anomalies
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 0
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