Full Details
| Game Title: |
Far Cry 2
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 9 |
| CPU: |
Intel Core 2 Quad Q6600 |
| Graphics card: |
AMD HD 5970 |
| RAM: |
4 GB |
| Video Driver: |
AMD 11.9 Windows 7 64 bit WHQL |
| Stereo Driver: |
DDD: |
| Submit Date: |
2011-10-21 19:54:11 |
| Certification Result: |
Uncertified-D (0%)
|
| Personal 3D rating : |
2 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
In game video settings:
Vegetaion - Low
Terrain - Low
Geometry - Medium
Shadow - Off
Smoke unbeatable
Also have problem on vegetaion distance depth
Part II: Required Game Setting Reductions & Adjustments
| Turned off shadows entirely. |
QA penalty: 30% |
| Turned off Anti-Aliasing. This is required if AA makes the game visually unplayable or the AA reduces frames per second to ridiculously low levels like one to two FPS in 3D mode. Do not select this if it is just a method of getting more performance out of a slower graphics card. |
QA penalty: 5% |
| Reduced unlisted feature (except AA or Anisotropic) |
QA penalty: 5% |
Total penalties: 3
Part III: Top Level Anomalies
| Obvious depth rendering errors between game objects like trees, cars, buildings, etc. An example could be a tree in the distance rendered at screen depth or an object rendered at a far depth is hiding a closer object. |
QA penalty: 50% |
Total penalties: 1
Part IV: Secondary Anomalies
| Screen covered smoke, haze, and similar airborne effects are clipped or seem to be misaligned with the scene. For example, in a smoke filled room, there are gaps between the haze and the edges of objects. |
QA penalty: 10% |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 1
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