|Render in render targets are not appearing correctly. Leading examples are mirrors, portals, and doorways that have their graphics clipped or clearly misrepresented when stereoscopic 3D settings are adjusted. For example, instead of seeing a full image through a portal, you see black or half black/half graphical image instead.
||QA penalty: 10%
||Portals that are not right in front of you and are seen from an angle may render incorrectly for 1 or both eyes. Close portals and portals looked at directly render just fine.||