Full Details
| Game Title: |
Portal 2
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| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
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| CPU: |
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| Graphics card: |
nVidia GTX 580M |
| RAM: |
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| Video Driver: |
nVidia 280.26 Windows 7 64 bit WHQL |
| Stereo Driver: |
nVidia: |
| Submit Date: |
2011-10-18 17:47:24 |
| Certification Result: |
Gold-C (85%)
|
| Personal 3D rating : |
5 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
Apart from the minor Tier-2 issues, this game is worth being played in 3D!
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
| Render in render targets are not appearing correctly. Leading examples are mirrors, portals, and doorways that have their graphics clipped or clearly misrepresented when stereoscopic 3D settings are adjusted. For example, instead of seeing a full image through a portal, you see black or half black/half graphical image instead. |
QA penalty: 10% |
Portals that are not right in front of you and are seen from an angle may render incorrectly for 1 or both eyes. Close portals and portals looked at directly render just fine. |  |
| Poorly rendered reflections (water, glass) |
QA penalty: 5% |
Water reflections are flat. Not bothersome. |  |
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 2
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