Full Details
| Game Title: |
Avatar: The Game
|
| Operating System: |
Windows 7 64 bit |
| Version of DirectX: |
DX 10 |
| CPU: |
Intel Core i5 750 |
| Graphics card: |
AMD HD 5870 |
| RAM: |
4 GB |
| Video Driver: |
AMD 11.8 Windows 7 64 bit WHQL |
| Stereo Driver: |
Native: Interlaced, Side by Side mode (Squashed), DLP Checkerboard, Dual Output, iZ3D monitor output, Other, |
| Submit Date: |
2011-10-17 22:43:50 |
| Certification Result: |
Platinum-A (100%)
|
| Personal 3D rating : |
5 (1 is lowest, 5 is highest) |
| Stereo Profile: |
None Submitted |
Sample PicturesNone Submitted
Comments
Output : also supports Nvidia 3D Vision (Quad Buffer)
Part II: Required Game Setting Reductions & Adjustments
Total penalties: 0
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
Camera angle considerations
Cross-hair
If you can't achieve any of the following cross-hair aiming solutions through the whole game, please check off the box below:
i. The in-game cross-hair is already accurate in S-3D mode.
ii. I can turn the game crosshair off and use the stereo driver's add-on crosshair.
iii. I can use the in-game crosshair when I choose left or right separation shift in the stereo driver for my dominant eye (e.g. iZ3D's crosshair compensation system).
iv. I have to keep the game cross-hair on, but I can still use the stereo driver's crosshair on top of it.
Total penalties: 0
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