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MTBS3D We interviewed Penumbra at @SVVRLIVE about a proof of concept #VR trainer for brain surgery to treat stroke.… https://t.co/XlMjjxMfzj
MTBS3D .@EnigmaticVR's Michael Oder demonstrated their new #VR game Cyberthreat at @SVVRLIVE. #SVVR2017 #VirtualRealityhttps://t.co/Ew3pC3x1j7
MTBS3D Our interview with Simon Gardner, CEO of @climaxstudios about their VR games. #GDC2017 #VirtualReality #VRhttps://t.co/JKsWLVcD5i
MTBS3D RT @MTBS3D: We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualReality https://t.co/0Q62Gc96ga
MTBS3D We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualRealityhttps://t.co/XAolniSjvY
MTBS3D RT @eventsforgamers: #SVVR2017 Panel: Putting the V in eSports, with @MTBS3D moderating, @sixensemotion, @SLIVERtv360 & @AMD represented. h…
MTBS3D .@OsterhoutGroup specializes in #AugmentedReality devices. We visited their offices during @Official_GDC. #GDC17https://t.co/oMJ81m7sGR
MTBS3D We interviewed @NordicTrolls at @Official_GDC and played their game @KarnageChron! #GDC17 #VRhttps://t.co/HcdkRq9zc9
MTBS3D .@captoglove showed us their latest work at @Official_GDC. They also have an active #Kickstarter! #GDC17 #VRhttps://t.co/f4I9EaxfYm
MTBS3D There is still more to share from @Official_GDC! Our interview with @htcvive is online. #GDC17 #HTCVive #VRhttps://t.co/KB1LR301gG
MTBS3D .@Survios gave MTBS a workout during @Official_GDC with Sprint Vector. #GDC17 #VR https://t.co/FkcziTm3C4 https://t.co/YoleaWxYjK
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Vireio Perception 4.0 Alpha 3 Version:4.0 Alpha 3  
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This is a work in progress driver!

  • Introducing the "Vireio Cinema" : Play games either in mono or stereo in a VR Gaming Room on a big screen. Mouse pointer is rendered as a "laser pointer" to the virtual screen. For full immersive profiles (like Fallout 4) you can switch between full immersive mode and cinema mode.
  • Various pixel shader fx from "shadertoy.com" do build this gaming room. Customize the virtual screen and choose different fx for the VR Room in the "ini" file.
  • "profiles.xml" is back, for v4 it is located in "cfg_v4" folder.  Add any DX11 game to the xml list to play it in the VR Gaming Room in mono. That now makes injection much, much easier. Simply choose the game profile and HMD library in Vireio and hit the big profile button.
  • Full Vive Controller support (+Mouse and Keyboard emulation) !! Controllers rendered in the cinema. Oculus Touch + Leap Motion support planned !!
  • Various options added to "VireioPerception.ini".
  • Extensive new manual ! (in pdf format)


Feel free to discuss the drivers with the developers in Vireio Perception's official forums.  The software's bright future is also discussed in today's episode of Neil's Messy Basement.

 

Data

Size 27.43 MB
Downloads 38361
Language English
License GNU/LGPL
Author Vireio Perception Team
Website Homepage
Price
Created 09-18-2016 18:05:08
Created by Neil
Changed at 09-19-2016 02:06:58
Modified by Neil



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