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MTBS3D .@34bigthings developer of the sci-fi racing game REDOUT joins the @official_ita3d! #Redout #VR #VirtualRealityhttps://t.co/f31jVSkLWO
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MTBS3D It's Always Sunny in Philadelphia goes #VR 360 tonight! @alwayssunny #SunnyFXX #VirtualRealityhttps://t.co/gk9mJcVoxo
MTBS3D On this week's show #Zenimax vs #Oculus verdict, and an interview with Tero Sarkkinen, Founder of @BasemarkLtd! #VRhttps://t.co/kbQHe39HI4
MTBS3D Judgement Served With a $500 Million Bill For Oculus. #Oculus #Facebook #ZeniMax #VR https://t.co/gKRTZ77K0a https://t.co/Dri0lGKysG
MTBS3D Bertrand Nepveu of @Vrvana talked with us about their latest HMD upgrades at @CES. #CES2017 #VR #AR #MixedRealityhttps://t.co/R6HEQL6Uw3
MTBS3D .@panasonic discussed their new 220 degree FOV VR HMD with us at @CES. #CES2017 #Panasonic #VR #VirtualRealityhttps://t.co/0PW67eaKIp
MTBS3D .@NGCodec is working on a cloud-based #VR platform. They showed us the potential at @CES. @OlyG #CES2017https://t.co/odlHIRIDZm
MTBS3D We interviewed @SamsungCanada's Chief Marketing Officer at @CES. #CES2017 #GearVR #Oculus #VR #VirtualRealityhttps://t.co/F2HKIiFw1L
MTBS3D We spoke w/@ImmerVision at @CES. They make 360 panamorph lenses for several leading 360 camera systems. #CES2017https://t.co/1hyfeHziTK
MTBS3D We spoke w/@ImmerVision at @CES. They make 360 panamorph lenses for several leading 360 camera systems. #CES2017https://t.co/age4LhRIvp
MTBS3D We spoke to Mark Childs, Chief Marketing Officer for @SamsungCanada at @CES. #CES2017 #GearVR #Oculus #VRhttps://t.co/wsb07lv6OP
MTBS3D We spoke to @kwikvr_sgx about their new tetherless #VR enabling prototype at @CES. #CES2017 #VirtualRealityhttps://t.co/4E6FjFtngQ
MTBS3D We interviewed @GoTouchVR at @CES about their new haptics device prototype for #VirtualReality devices. #CES2017https://t.co/gDHX3dVi48
MTBS3D RT @Robertsmania: Still freaks me out to see myself on videos... Do I really sound like that?!? #VR #SimRacing @MTBS3D #CES2017 https://t.…
MTBS3D We spoke with @htc at @CES about their new audio add-on for the @htcvive, Vive Port, #VR arcades & more! #CES2017https://t.co/dT7nfuGrAw
MTBS3D We spoke to @FibrumVR at @CES about their HMDs for mobile phones and growing ecosystem of games! #CES2017 #VRhttps://t.co/BShIoaqHZi
MTBS3D .@AMD spoke with us at @CES about the long awaited Vega GPU architecture coming up around the bend! #CES2017 #AMDhttps://t.co/pRCSkHHSfj
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Vireio Perception 4.0 Alpha 3 Version:4.0 Alpha 3  
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This is a work in progress driver!

  • Introducing the "Vireio Cinema" : Play games either in mono or stereo in a VR Gaming Room on a big screen. Mouse pointer is rendered as a "laser pointer" to the virtual screen. For full immersive profiles (like Fallout 4) you can switch between full immersive mode and cinema mode.
  • Various pixel shader fx from "shadertoy.com" do build this gaming room. Customize the virtual screen and choose different fx for the VR Room in the "ini" file.
  • "profiles.xml" is back, for v4 it is located in "cfg_v4" folder.  Add any DX11 game to the xml list to play it in the VR Gaming Room in mono. That now makes injection much, much easier. Simply choose the game profile and HMD library in Vireio and hit the big profile button.
  • Full Vive Controller support (+Mouse and Keyboard emulation) !! Controllers rendered in the cinema. Oculus Touch + Leap Motion support planned !!
  • Various options added to "VireioPerception.ini".
  • Extensive new manual ! (in pdf format)


Feel free to discuss the drivers with the developers in Vireio Perception's official forums.  The software's bright future is also discussed in today's episode of Neil's Messy Basement.

 

Data

Size 27.43 MB
Downloads 27598
Language English
License GNU/LGPL
Author Vireio Perception Team
Website Homepage
Price
Created 09-18-2016 18:05:08
Created by Neil
Changed at 09-19-2016 02:06:58
Modified by Neil



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