MTBS3D We interviewed Penumbra at @SVVRLIVE about a proof of concept #VR trainer for brain surgery to treat stroke.…
MTBS3D .@EnigmaticVR's Michael Oder demonstrated their new #VR game Cyberthreat at @SVVRLIVE. #SVVR2017 #VirtualReality
MTBS3D Our interview with Simon Gardner, CEO of @climaxstudios about their VR games. #GDC2017 #VirtualReality #VR
MTBS3D RT @MTBS3D: We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualReality
MTBS3D We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualReality
MTBS3D RT @eventsforgamers: #SVVR2017 Panel: Putting the V in eSports, with @MTBS3D moderating, @sixensemotion, @SLIVERtv360 & @AMD represented. h…
MTBS3D .@OsterhoutGroup specializes in #AugmentedReality devices. We visited their offices during @Official_GDC. #GDC17
MTBS3D We interviewed @NordicTrolls at @Official_GDC and played their game @KarnageChron! #GDC17 #VR
MTBS3D .@captoglove showed us their latest work at @Official_GDC. They also have an active #Kickstarter! #GDC17 #VR
MTBS3D There is still more to share from @Official_GDC! Our interview with @htcvive is online. #GDC17 #HTCVive #VR
MTBS3D .@Survios gave MTBS a workout during @Official_GDC with Sprint Vector. #GDC17 #VR
Overview Search Downloads Submit file Up
Download details
Vireio Perception 3.0.0 alpha 2 Version:3.0.0a2  
(0 votes)
NOTE: This must be run on and in Direct Mode

As promised in our last alpha release we have been working to improve the Asyncronous Timewarp. On the last version it was found that the DX9 thread was passing the frame too soon to the DX11 Direct to Rift (before the graphics card had chance to finish rendering). This was causing some left / right eye desyncronisation. We have therefore added a configurable period per game that can be used to ensure it is finished. This has improved things greatly. We have also improved the Prediction Timewarp timing. Both of our devs have tested playing Skyrim outside on Ultra settings and getting almost perfectly smooth experiences.

This does vary by game and also by machine. If you find that you are getting some judder or desyncronisation between eyes, increase the "Post Sleep" setting in the "Overall Settings" menu. 0 indicates no wait at all (and usually has these issues). 20 indicates a long wait (which should be smooth although lead to more latency). Depending on your machine we find somewhere between 3 - 8 to be perfect.

Generally as long as you are getting at least an FPD of mid to high 30's we should be able to give you a judder free experience. 

Other Notes:
The scanner for Bioshock 2 has also been fixed. 

Thanks once again to Simon Brown (Dr Beef) for providing the inspiration and perspiration to get this working well.



Size 3.49 MB
Downloads 16049
Language English
Created 07-24-2015 07:18:00
Created by baggyg
Changed at 07-24-2015 02:29:07
Modified by baggyg



You have no rights to post comments