Search

MTBS3D Interview with @HP on the debut of Sprout2 easily one of the most amazing things we saw at @CES! #CES2017https://t.co/qalhv4DGN4
MTBS3D .@GIGABYTEUSA has a big commitment to #VR and talked with us about it at @CES! #CES2017 #VirtualReality https://t.co/bFsqPfIdWZ
MTBS3D We interviewed 9D #VirtualReality Room at @CES on their shared #VR machine for out of home experiences! #CES2017 https://t.co/d2bgTuRVH8
MTBS3D .@GIGABYTEUSA has a big commitment to #VR and talked with us about it at @CES! #CES2017 #VirtualRealityhttps://t.co/IMvhXDOryy
MTBS3D We interviewed 9D #VirtualReality Room at @CES on their shared #VR machine for out of home experiences! #CES2017 https://t.co/d2bgTuRVH8
MTBS3D Interview with @HumanEyesTech about their new 3D 360 #VR camera for consumers from @CES! #CES2017 #VirtualRealityhttps://t.co/DxemL1V31N
MTBS3D Interview with @HumanEyesTech about their new 3D 360 #VR camera for consumers from @CES! #CES2017 #VirtualRealityhttps://t.co/bi8wznPnPu
MTBS3D Check out Neil's @CES interview with @lenovo talking about their new mixed reality HMD! #VR #AR #MixedRealityhttps://t.co/Pskz80LSSi
MTBS3D @Robertsmania @Arclegger Kris, tell Neil that I definitely need this!! 😂
MTBS3D RT @Robertsmania: All the new Vive toys! TPCast Wireless link, Tracker, Headphones and VivePort @htcvive @MTBS3D #VR #CES2017 https://t.co/
MTBS3D RT @Robertsmania: Exciting enthusiast class Vega GPU at @AMD @MTBS3D #VR #CES2017 https://t.co/hAllLdsxcU
MTBS3D RT @Robertsmania: Self contained HMD with six degree of freedom tracking from https://t.co/dF4MeWgdRs @MTBS3D #VR #CES2017 https://t.co/nEX
MTBS3D RT @Robertsmania: 8K #VR HMD from Pimax. Very clear and wide fov @Mtbs3d #CES2017 https://t.co/A1tQbAKBGS
MTBS3D @Robertsmania @Arclegger .@Robertsmania Tell Neil to bring one of these home for us!
Downloads
Overview Search Downloads Submit file Up
Download details
Vireio Perception 3.0.0 alpha 2 Version:3.0.0a2  
(0 votes)
NOTE: This must be run on 0.6.0.1 and in Direct Mode

As promised in our last alpha release we have been working to improve the Asyncronous Timewarp. On the last version it was found that the DX9 thread was passing the frame too soon to the DX11 Direct to Rift (before the graphics card had chance to finish rendering). This was causing some left / right eye desyncronisation. We have therefore added a configurable period per game that can be used to ensure it is finished. This has improved things greatly. We have also improved the Prediction Timewarp timing. Both of our devs have tested playing Skyrim outside on Ultra settings and getting almost perfectly smooth experiences.

This does vary by game and also by machine. If you find that you are getting some judder or desyncronisation between eyes, increase the "Post Sleep" setting in the "Overall Settings" menu. 0 indicates no wait at all (and usually has these issues). 20 indicates a long wait (which should be smooth although lead to more latency). Depending on your machine we find somewhere between 3 - 8 to be perfect.

Generally as long as you are getting at least an FPD of mid to high 30's we should be able to give you a judder free experience. 

Other Notes:
The scanner for Bioshock 2 has also been fixed. 

Thanks once again to Simon Brown (Dr Beef) for providing the inspiration and perspiration to get this working well.

 

Data

Size 3.49 MB
Downloads 15861
Language English
License
Author
Website
Price
Created 07-24-2015 07:18:00
Created by baggyg
Changed at 07-24-2015 02:29:07
Modified by baggyg



Download

   

You have no rights to post comments