Search

MTBS3D It's Always Sunny in Philadelphia goes #VR 360 tonight! @alwayssunny #SunnyFXX #VirtualRealityhttps://t.co/gk9mJcVoxo
MTBS3D On this week's show #Zenimax vs #Oculus verdict, and an interview with Tero Sarkkinen, Founder of @BasemarkLtd! #VRhttps://t.co/kbQHe39HI4
MTBS3D Judgement Served With a $500 Million Bill For Oculus. #Oculus #Facebook #ZeniMax #VR https://t.co/gKRTZ77K0a https://t.co/Dri0lGKysG
MTBS3D Bertrand Nepveu of @Vrvana talked with us about their latest HMD upgrades at @CES. #CES2017 #VR #AR #MixedRealityhttps://t.co/R6HEQL6Uw3
MTBS3D .@panasonic discussed their new 220 degree FOV VR HMD with us at @CES. #CES2017 #Panasonic #VR #VirtualRealityhttps://t.co/0PW67eaKIp
MTBS3D .@NGCodec is working on a cloud-based #VR platform. They showed us the potential at @CES. @OlyG #CES2017https://t.co/odlHIRIDZm
MTBS3D We interviewed @SamsungCanada's Chief Marketing Officer at @CES. #CES2017 #GearVR #Oculus #VR #VirtualRealityhttps://t.co/F2HKIiFw1L
MTBS3D We spoke w/@ImmerVision at @CES. They make 360 panamorph lenses for several leading 360 camera systems. #CES2017https://t.co/1hyfeHziTK
MTBS3D We spoke w/@ImmerVision at @CES. They make 360 panamorph lenses for several leading 360 camera systems. #CES2017https://t.co/age4LhRIvp
MTBS3D We spoke to Mark Childs, Chief Marketing Officer for @SamsungCanada at @CES. #CES2017 #GearVR #Oculus #VRhttps://t.co/wsb07lv6OP
MTBS3D We spoke to @kwikvr_sgx about their new tetherless #VR enabling prototype at @CES. #CES2017 #VirtualRealityhttps://t.co/4E6FjFtngQ
MTBS3D We interviewed @GoTouchVR at @CES about their new haptics device prototype for #VirtualReality devices. #CES2017https://t.co/gDHX3dVi48
MTBS3D RT @Robertsmania: Still freaks me out to see myself on videos... Do I really sound like that?!? #VR #SimRacing @MTBS3D #CES2017 https://t.…
MTBS3D We spoke with @htc at @CES about their new audio add-on for the @htcvive, Vive Port, #VR arcades & more! #CES2017https://t.co/dT7nfuGrAw
MTBS3D We spoke to @FibrumVR at @CES about their HMDs for mobile phones and growing ecosystem of games! #CES2017 #VRhttps://t.co/BShIoaqHZi
MTBS3D .@AMD spoke with us at @CES about the long awaited Vega GPU architecture coming up around the bend! #CES2017 #AMDhttps://t.co/pRCSkHHSfj
MTBS3D @DARKFiB3R Have you received it yet?
Downloads
Overview Search Downloads Submit file Up
Download details
Vireio Perception 3.0.0 alpha 2 Version:3.0.0a2  
(0 votes)
NOTE: This must be run on 0.6.0.1 and in Direct Mode

As promised in our last alpha release we have been working to improve the Asyncronous Timewarp. On the last version it was found that the DX9 thread was passing the frame too soon to the DX11 Direct to Rift (before the graphics card had chance to finish rendering). This was causing some left / right eye desyncronisation. We have therefore added a configurable period per game that can be used to ensure it is finished. This has improved things greatly. We have also improved the Prediction Timewarp timing. Both of our devs have tested playing Skyrim outside on Ultra settings and getting almost perfectly smooth experiences.

This does vary by game and also by machine. If you find that you are getting some judder or desyncronisation between eyes, increase the "Post Sleep" setting in the "Overall Settings" menu. 0 indicates no wait at all (and usually has these issues). 20 indicates a long wait (which should be smooth although lead to more latency). Depending on your machine we find somewhere between 3 - 8 to be perfect.

Generally as long as you are getting at least an FPD of mid to high 30's we should be able to give you a judder free experience. 

Other Notes:
The scanner for Bioshock 2 has also been fixed. 

Thanks once again to Simon Brown (Dr Beef) for providing the inspiration and perspiration to get this working well.

 

Data

Size 3.49 MB
Downloads 15937
Language English
License
Author
Website
Price
Created 07-24-2015 07:18:00
Created by baggyg
Changed at 07-24-2015 02:29:07
Modified by baggyg



Download

   

You have no rights to post comments