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MTBS3D .@OsterhoutGroup specializes in #AugmentedReality devices. We visited their offices during @Official_GDC. #GDC17https://t.co/oMJ81m7sGR
MTBS3D We interviewed @NordicTrolls at @Official_GDC and played their game @KarnageChron! #GDC17 #VRhttps://t.co/HcdkRq9zc9
MTBS3D .@captoglove showed us their latest work at @Official_GDC. They also have an active #Kickstarter! #GDC17 #VRhttps://t.co/f4I9EaxfYm
MTBS3D There is still more to share from @Official_GDC! Our interview with @htcvive is online. #GDC17 #HTCVive #VRhttps://t.co/KB1LR301gG
MTBS3D .@Survios gave MTBS a workout during @Official_GDC with Sprint Vector. #GDC17 #VR https://t.co/FkcziTm3C4 https://t.co/YoleaWxYjK
MTBS3D Forgotten Chambers is a #VR game by TpotStudio. We got to interview their CEO Minji Park at @Official_GDC. #GDC17 https://t.co/gvPfpY7E6n
MTBS3D We got to try out @OssicVR's latest audio demo at @OfficialGDC and were seriously impressed! #GDC17 #VRhttps://t.co/2SMRqjNr87
MTBS3D RT @Robertsmania: Eye Tracking in PC Gaming & #VR with @tobiigaming #gdc17 @MTBS3D https://t.co/ICW7r669qb
MTBS3D RT @captoglove: Thank you @MTBS3D for the nice interview at #GDC17. https://t.co/eEZcE0OpyI
MTBS3D RT @Robertsmania: Take Control - glove based hand tracking with @captoglove #gdc17 @MTBS3D https://t.co/H6qsXYktsf
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Vireio Perception 3.0.0 alpha 2 Version:3.0.0a2  
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NOTE: This must be run on 0.6.0.1 and in Direct Mode

As promised in our last alpha release we have been working to improve the Asyncronous Timewarp. On the last version it was found that the DX9 thread was passing the frame too soon to the DX11 Direct to Rift (before the graphics card had chance to finish rendering). This was causing some left / right eye desyncronisation. We have therefore added a configurable period per game that can be used to ensure it is finished. This has improved things greatly. We have also improved the Prediction Timewarp timing. Both of our devs have tested playing Skyrim outside on Ultra settings and getting almost perfectly smooth experiences.

This does vary by game and also by machine. If you find that you are getting some judder or desyncronisation between eyes, increase the "Post Sleep" setting in the "Overall Settings" menu. 0 indicates no wait at all (and usually has these issues). 20 indicates a long wait (which should be smooth although lead to more latency). Depending on your machine we find somewhere between 3 - 8 to be perfect.

Generally as long as you are getting at least an FPD of mid to high 30's we should be able to give you a judder free experience. 

Other Notes:
The scanner for Bioshock 2 has also been fixed. 

Thanks once again to Simon Brown (Dr Beef) for providing the inspiration and perspiration to get this working well.

 

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Size 3.49 MB
Downloads 15998
Language English
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Created 07-24-2015 07:18:00
Created by baggyg
Changed at 07-24-2015 02:29:07
Modified by baggyg



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