| Preface by Neil Schneider | 3 |
| Acknowledgements | 5 |
| Corporate Strategic Partners | 5 |
| Personal Contributions | 8 |
| U-DECIDE Initiative Methodology | 9 |
| What Do We Know About 2D and S-3D Gamers? | 11 |
| Gender | 11 |
| Hardcore Gamer/Casual Gamer Breakdown | 12 |
| Age of Gamers | 13 |
| Gaming Computer Value | 14 |
| Money Spent on Gaming Computer Upgrades This Year | 15 |
| Prefered Gaming Style | 16 |
| What Criteria Gamers Look For When Buying Computer Hardware | 17 |
| Gamer Performance Expectations | 18 |
| Gamers’ Current Stereoscopic 3D Experience Level | 21 |
| Gamers’ Opinions About Stereoscopic 3D | 22 |
| 2D Gamers’ First Thought When “3D” is Heard | 22 |
| First Concern 2D Gamers Have About S-3D | 23 |
| Benefits of Stereoscopic 3D Technology According to Gamers | 24 |
| Gamers’ Economic Plans | 26 |
| Impact of Gasoline Prices on Gamers | 26 |
| Gamers’ Economic Plans: Video Games | 27 |
| Gamers’ Economic Plans: Movies | 29 |
| Brand Awareness of 3D Manufacturers & Products Amongst 2D Gamers | 31 |
| Current Primary Stereoscopic 3D Solution of S-3D Gamers | 33 |
| Premiums S-3D Gamers Are Willing to Spend For S-3D Display Solutions | 35 |
| Projector Solutions | 35 |
| 3D Monitors | 37 |
| 3D HDTV | 40 |
| Head Mounted Displays (HMD) | 43 |
| 3D Game Consoles & Video Games | 44 |
| Appropriateness of 3D According to Content Type | 46 |
| Willingness to Wear 3D Glasses by Content Type | 48 |
| Game Developer Support | 50 |
| What Do We Know About the 3D Naysayers? | 51 |
| Stereoscopic 3D Movie/Themepark Ride Experience | 51 |
| Modern Stereoscopic 3D Gaming Experience | 52 |
| Surveys Completed By Respondents | 55 |
| Traditional 2D Gamers’ Survey (As Written For Respondents) | 55 |
| Stereoscopic 3D Gamers’ Survey (As Written For Respondents) | 65 |
| Conclusion: Mission Accomplished? Not Yet. | 76 |