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Press Releases

December 02, 2009 MTBS-TV Launched...In 3D!

Meant to be Seen and the S-3D Gaming Alliance Start Broadcasting Online in Stereoscopic 3D

 
September 15, 2009 Khronos Group President and RealD Join S-3D Gaming Alliance (S3DGA)

Stereoscopic 3D Gaming Standards & Advocacy Group Welcomes New Member and Advisory Board Addition

 
August 27, 2009 Electronic Arts Developer Joins S-3D Gaming Alliance (S3DGA) Advisory Board

Stereoscopic 3D Gaming Standards & Advocacy Group Welcomes Top Industry Leader into Advisory Board, Meeting Schedule & Line-up Confirmed

 
August 06, 2009 S-3D Gaming Alliance (S3DGA) Announced

Stereoscopic 3D (S-3D) Gaming Standards & Advocacy Group Formed as Top Game Developers Present S-3D Technology Demos at SIGGRAPH

 
March 17, 2009 MTBS Releases 3D Game Analyzer at Game Developer Conference

Authority Group Sets Quality Standard For 3D Gaming

 
February 26, 2009 Meant to be Seen Makes Final U-DECIDE Initiative 3D Industry Report Available

3D Movies In The Theater Not the Primary Motivator For Customers

 
January 06, 2009 Customers Set the 3D Record Straight: Gaming Rules

Meant to be Seen Finalizes Results of U-DECIDE Initiative, More Than Triples Performance

 
December 08, 2008 Meant to be Seen and Hill Thompson Give Consumers the Ability to Transform Photos to 3D!

Photoforms Software Converts Photos to TRUE 3D For Free!

 
December 02, 2008 Video Games the Biggest Winner of 3D Customer Demand

Meant to be Seen Announces Preliminary Results of U-DECIDE Initiative at the 3D Entertainment Summit

 
November 04, 2008 U-Decide Initiative Offers Big Prizes for Online Gaming Survey Participants

Meant to be Seen, AMD, iZ3D, Blitz Games Studios, The Game Creators and Guild Software Join Forces on The U-DECIDE Initiative

 
October 07, 2008 The World’s First Digital 3D Film & Interactive Festival Announcement

Orlando/Space Coast to Host the World’s First Digital 3D Film & Interactive Festival October 10-12 & 17-19, 2008

 
September 30, 2008 Official 3D Entertainment Summit Press Release

3D Entertainment Summit Announces David Hill, A.M., Chairman & CEO, Fox Sports Television Group as Second Keynote Speaker; Joins Jeffrey Katzenberg, CEO & President of Dreamworks Animation Inc. to Confirmed Keynote Speakers

 
September 10, 2008 Guinness World Record Attempt For Tetris® Tournament

Personal Computer Museum, Meant to be Seen, and Blue Planet Software Inc. Making History

 
August 20, 2008 Stereoscopic 3D Gaming History Made at SIGGRAPH 2008

Meant to be Seen, iZ3D LLC, Real D, and the SIGGRAPH Team Excite Audience with First 3D Theater Gaming Experience

 
August 05, 2008 MTBS, Epic Games, and THQ Inc. Talk 3D Gaming at SIGGRAPH 2008!

Neil Schneider(MTBS) Co-Presenting with Mark Rein (Epic Games) and Danny Bilson (THQ Inc.)

 
July 29, 2008 CGArena, iZ3D, and MTBS Launch S-3D CG Art Contest for SIGGRAPH 2008!

CGArena, iZ3D, and MTBS Launch S-3D CG Art Contest for SIGGRAPH 2008!

 
June 23, 2008 Co-developer of the World Wide Web Joins MTBS Advisory Board

Dr. Robert Cailliau, Co-developer of the World Wide Web Speaks Out on MTBS About the 3D Industry and Joins MTBS Advisory Board!

 
May 01, 2008 Leading Stereoscopic 3D Advocacy Group Earns Over 20% Visitor Growth in One Month!

MTBS Celebrates Website Re-Launch With New Look, Hot Interviews, and New Features!

 
March 05, 2008 "Meant To Be Seen" (MTBS) Celebrates One Year Birthday By Starting a War!

World’s Foremost Stereoscopic 3D Authority Group and Online Community Reveals Plans to Earn 100,000+ Members Through Massively Multiplayer Online Game!

 
February 20, 2008 TDVision Systems, Inc. Leader in Design and Development of 3D Technology, Displays Stereoscopic TDVSDK at the 2008 Game Developers Conference

Game developers experience true 3D at the Intel Lounge, 2008 Game Developers Conference. (PRNewsFoto/TDVision Systems, Inc.)

 
January 07, 2008 First Modern S-3D Game Engine Demonstrated At CES!

Unigine Corp., iZ3D, and Meant to be Seen Demonstrate the First Modern Game Engine That Natively Supports Stereoscopic 3D Technologies At the International Consumer Electronics Show.

 
October 24, 2007 TDVision Systems Inc. Endorses and Financially Supports "Meant to be Seen"

"Meant to be Seen" (mtbs3D.com) earns additional credibility and leverage with sponsorship from leading Head Mounted Display manufacturer!

 
July 30, 2007 mtbs3D.com Surpasses a Thousand Members, Advocates Help Reshape Website, S-3D Gamers Are Biggest Money Makers!

"Meant to be Seen" celebrates breaking a thousand registered members by updating their logo, starting a website redesign, and releasing valuable footage from Dimension-3 Expo!

 
June 18, 2007 iZ3D to Immerse The Hollywood & Games Summit Into The Third Dimension (Joint Release)

iZ3D and "Meant to be Seen" Exhibiting at the Holllywood & Games Summit!

 
June 11, 2007 "Meant to be Seen" (mtbs3D.com) Announces Incredible Innovation at Dimension-3 Expo in France!

President and CEO of "Meant to be Seen" Demonstrates NEW Stereoscopic 3D (S-3D) Drivers to Excited Industry.

 
May 29, 2007 "Meant to be Seen" (MTBS) CEO Will Be a Keynote for Dimension-3 Expo, Promises To Be a MEDIA EVENT!

President & CEO of "Meant to be Seen", the world’s first & only stereoscopic 3D (S-3D) certification and advocacy group, will reveal the innovation that will reshape the S-3D industry as we know it!

 
May 15, 2007 "Meant to be Seen" and "Feared Gamers" Seed Affiliate Network, Hits NEW Audience Milestone!

Toronto, Ontario, May 15, 2007 - Meant to be Seen (mtbs3D.com), the first and only Stereoscopic 3D (S-3D) Certification and Advocacy group, has launched its first affiliate network.


 
May 02, 2007 "Meant to be Seen" & Dimension-3 Expo Join Forces!

Toronto, Ontario, May 2, 2007 - Meant to be Seen (mtbs3D.com), the first and only Stereoscopic 3D (S-3D) Certification and Advocacy group announces their acceptance as media sponsor for Dimension-3 Expo. Europe’s newest stereoscopic 3D conference, taking place on June 5th, 6th, and 7th at "Espace des Arts", Chalon-sur-Saone, France, is one of the first conferences of this kind.

 
April 16, 2007 "Meant to be Seen" Included In Updated Stereoscopic 3D Report

Toronto, Ontario, April 16, 2007 - "Meant to be Seen" (mtbs3D.com), the first and only Stereoscopic 3D Certification and Advocacy group, is pleased to announce its inclusion in the new Stereoscopic 3D industry report from Insight Media. The 380-page report highlights the industry?s past, present, and future in stereoscopic 3D development.

 
April 02, 2007 "Meant To Be Seen" (MTBS) Announces First Advisory Board Member!

Toronto, Ontario, April 2nd, 2007 - "Meant to be Seen" (MTBS) is proud to announce that Dave Polcino, President of "Digital Complete" (www.digitalcomplete.com) is the organization?s first advisory board member. MTBS is the first and only stereoscopic 3D advocacy and certification group.


 
March 22, 2007 "Meant To Be Seen" (MTBS) Achieves MAJOR Milestone!

Toronto, Ontario, March 22nd, 2007 - In less than three weeks, and with the help of word of mouth alone, "Meant to be Seen" (MTBS), a new Stereoscopic 3D advocacy, certification, and discount organization, has successfully registered well over a hundred members!

 
March 12, 2007 Meant to be Seen Stereoscopic 3D Programming Guide Released Online!

San Diego Calif., March 12th, 2007 - "Meant to be Seen" (MTBS), a new Stereoscopic 3D advocacy, certification, and discount organization, has successfully released its? first Stereoscopic 3D Programming Guide at the recent Game Developers Conference. It is now available as a free download at http://www.mtbs3D.com.

 
February 28, 2007 iZ3D to Host "Meant To Be Seen" (MTBS) at Game Developers Conference. MTBS is a New Stereoscopic 3D Advocacy, Certification, and Discount Organization.

GDC - San Francisco, CA - Booth # 5512 NH, February 28th, 2007- Neil Schneider Productions Inc. and iZ3D LLC are pleased to announce the launch of "Meant to be Seen" (MTBS), a new Stereoscopic 3D advocacy, certification, and discount organization at the Game Developers Conference. The organization was created to promote reliable software standards that will result in a truly immersive 3D gaming experience for videogame consumers, and low cost problem free development for game publishers.

 









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