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MTBS3D RT @GetImmersed: First block of speakers announced including John Cutter, Product Manager for @IBMWatson. #Immersed2017 #VR #AR https://t.c…
MTBS3D RT @GetImmersed: Thanks @GfxSpeak! Immersed 2017 brings #VR and #AR to Toronto. https://t.co/ZcIOi2XMuL
MTBS3D Join Neil & his 1st Officer in his Messy Basement reviewing #StarTrekBridgeCrew from @UbisoftCanada! #VR #StarTrekhttps://t.co/RNfgC5VoQR
MTBS3D RT @Robertsmania: I predict Gran Turismo Sport will be a killer app for PSVR. The racing is very good and the content is deep @PlayStation
MTBS3D RT @Robertsmania: Cool! I was able to get an RSVP for PlayStation VR Gran Turismo Sport this morning. @PlayStation #E32107 @MTBS3D #VR http…
MTBS3D RT @Robertsmania: Forza 7 looks really good, especially on a really big screen and fancy motion rig! @ForzaMotorsport @MTBS3D #E32017 https…
MTBS3D RT @Robertsmania: MotoGP17 and F12017 look good, but no VR support on launch @SquareEnix @MTBS3D #E32017 https://t.co/rKb105fz02
MTBS3D RT @Robertsmania: New TS-XW Racer with Sparco rim running Project Cars 2 in VR! @TMThrustmaster @MTBS3D #E32017 #VR https://t.co/yYtnWXkN65
MTBS3D RT @Robertsmania: Awesome Motion Platform V3 driving rig and F1GT seats from Next Level Racing! @nextlvlracing @MTBS3D #E32107 https://t.co

AltspaceVR Shutting Down

AltspaceVR Logo
Some unfortunate news in the VR world.  AltspaceVR, one of the leading metaverse platforms, is shutting down on August 3, 2017.  It was easily one of the most successful in the space having raised over $15 million USD for development from 2014-2015.  They also had the benefit of cross-platform support between multiple HMD manufacturers (HTC Vive, Oculus Rift, Samsung Gear VR, Google Daydream).  We checked it out a few times, and it was regularly the most populated among the metaverse choices.

Their most popular events included comedic performances by Reggie Watts, concerts, special presentations, and an online wedding or two.  According to the AltspaceVR goodbye page, they benefited from 35,000 visitors a month with the average user spending 35 minutes in the environment each day.

What does this mean for social virtual reality?  It would be interesting to learn what worked, what didn't, and why.  Were the early HMD sales overestimated?  Was the nature of the qualified user base more niche than expected?  Was the platform advanced and interesting enough?  Was the media practical for such a thing (were the HMDs suited for long social interactions)?  Did the investors have realistic expectations in the first place?

If we look at any semi-successful MMOG, there is definitely a proof of concept out there for online social communities in virtual spaces.  The catch is you need a viable glue to bind them together and the platform needs to be interesting enough.  AltspaceVR tried some cool stuff, and now the market has the opportunity to learn from it.

Best wishes and good luck to the AltpaceVR team.  They will be having a sign-off party on August 3 before they shut down - be sure to check it out!