About the only thing I did notice was that the score card at the end of each match was oddly doubled (similar to the iZ3D driver before adding a custom profile). However this did not affect the gameplay at all, and was only a minor annoyance. Beyond this, I also noticed that some effects had been removed, specifically the water reflections on some levels. The game was otherwise problem free and looked great.
What sets the TriDef driver apart was the quality of the 3D effect itself. The background just seemed deeper, and the objects within it appeared more tangible somehow. Because of this, the experience was more immersive and realistic. It was almost to the point where I was expecting to reach into the monitor and pull objects out of the background. Well maybe not that last part, but it did look good.
One final remark about scoring: while my opinions about 3D performance between the drivers are subjective, the 3D scoring shown here is based on MTBS’ 3D Game Analyzer (M3GA). The analyzer takes a fixed and measured approach to stereoscopic 3D game compatibility and visual flexibility. It helps ensure that all games and drivers are tested fairly and with a common ground in visual expectation.