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MTBS3D .@Dimension_10 talked about their new #VR platform & their history at MTBS at @SVVRLIVE. #SVVR2017 #VirtualRealityhttps://t.co/k6MRksv1rm
MTBS3D We interviewed Penumbra at @SVVRLIVE about a proof of concept #VR trainer for brain surgery to treat stroke.… https://t.co/XlMjjxMfzj
MTBS3D .@EnigmaticVR's Michael Oder demonstrated their new #VR game Cyberthreat at @SVVRLIVE. #SVVR2017 #VirtualRealityhttps://t.co/Ew3pC3x1j7
MTBS3D Our interview with Simon Gardner, CEO of @climaxstudios about their VR games. #GDC2017 #VirtualReality #VRhttps://t.co/JKsWLVcD5i
MTBS3D RT @MTBS3D: We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualReality https://t.co/0Q62Gc96ga
MTBS3D We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualRealityhttps://t.co/XAolniSjvY
MTBS3D RT @eventsforgamers: #SVVR2017 Panel: Putting the V in eSports, with @MTBS3D moderating, @sixensemotion, @SLIVERtv360 & @AMD represented. h…
MTBS3D .@OsterhoutGroup specializes in #AugmentedReality devices. We visited their offices during @Official_GDC. #GDC17https://t.co/oMJ81m7sGR
MTBS3D We interviewed @NordicTrolls at @Official_GDC and played their game @KarnageChron! #GDC17 #VRhttps://t.co/HcdkRq9zc9
MTBS3D .@captoglove showed us their latest work at @Official_GDC. They also have an active #Kickstarter! #GDC17 #VRhttps://t.co/f4I9EaxfYm
MTBS3D There is still more to share from @Official_GDC! Our interview with @htcvive is online. #GDC17 #HTCVive #VRhttps://t.co/KB1LR301gG
MTBS3D .@Survios gave MTBS a workout during @Official_GDC with Sprint Vector. #GDC17 #VR https://t.co/FkcziTm3C4 https://t.co/YoleaWxYjK

Oculus Rift Development Kit Review

Introduction

For the uninitiated, the Oculus Rift may seem alien sitting next to a monitor. A head mounted display, or HMD, the outside of the Rift is essentially a box with straps. Developed by Palmer Luckey, a long time moderator in the Meant to Be Seen forums, the Rift was designed to be a modern reinvention of the HMD. With a vast collection of HMD models, possibly the largest in the world, Luckey was largely unimpressed with the state of Virtual Reality - so he decided to change it.

Enter the Oculus Rift - a lightweight prototype built out of cheap parts. In its first iteration, the Rift became a perfect example of the dangers of judging by appearance. A rickety kludge of duct tape and hand-made circuitry, it was clear that whatever value it had would come from within. Demoed by industry luminary John Carmack at E3, the industry was suddenly very interested. One incredibly successful Kickstarter campaign later, the prototype is here.

With a personal history soaked in cyberpunk and futurism, I was excited from the very moment I discovered the Rift. After spending a year dwelling on the possibilities, researching the technology, and briefly considering building my own, I bit the bullet in early March 2013 and ordered my own development kit. Compelled by the dream of entering other worlds, I wonder if the industry is approaching a Rubicon; it's clear that the Oculus Rift will revolutionize HMDs, but I wonder if it will also revolutionize display technology in general.