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MTBS3D .@Dimension_10 talked about their new #VR platform & their history at MTBS at @SVVRLIVE. #SVVR2017 #VirtualRealityhttps://t.co/k6MRksv1rm
MTBS3D We interviewed Penumbra at @SVVRLIVE about a proof of concept #VR trainer for brain surgery to treat stroke.… https://t.co/XlMjjxMfzj
MTBS3D .@EnigmaticVR's Michael Oder demonstrated their new #VR game Cyberthreat at @SVVRLIVE. #SVVR2017 #VirtualRealityhttps://t.co/Ew3pC3x1j7
MTBS3D Our interview with Simon Gardner, CEO of @climaxstudios about their VR games. #GDC2017 #VirtualReality #VRhttps://t.co/JKsWLVcD5i
MTBS3D RT @MTBS3D: We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualReality https://t.co/0Q62Gc96ga
MTBS3D We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualRealityhttps://t.co/XAolniSjvY
MTBS3D RT @eventsforgamers: #SVVR2017 Panel: Putting the V in eSports, with @MTBS3D moderating, @sixensemotion, @SLIVERtv360 & @AMD represented. h…
MTBS3D .@OsterhoutGroup specializes in #AugmentedReality devices. We visited their offices during @Official_GDC. #GDC17https://t.co/oMJ81m7sGR
MTBS3D We interviewed @NordicTrolls at @Official_GDC and played their game @KarnageChron! #GDC17 #VRhttps://t.co/HcdkRq9zc9
MTBS3D .@captoglove showed us their latest work at @Official_GDC. They also have an active #Kickstarter! #GDC17 #VRhttps://t.co/f4I9EaxfYm
MTBS3D There is still more to share from @Official_GDC! Our interview with @htcvive is online. #GDC17 #HTCVive #VRhttps://t.co/KB1LR301gG
MTBS3D .@Survios gave MTBS a workout during @Official_GDC with Sprint Vector. #GDC17 #VR https://t.co/FkcziTm3C4 https://t.co/YoleaWxYjK

MTBS' VR Settings Guide

Introduction

Now that the Oculus Rift kits are getting in game developers'...and let's face it...gamers' hands, there is a serious concern to be aware of. With a stereoscopic 3D display like a TV or monitor, it's very easy to see the left and right perspective at the same time and quickly make adjustments so your S-3D gaming experience is a comfortable one. Unfortunately, we don't yet have the ability to do the same thing with a Head Mounted Display like the Oculus Rift. We can see some interactions that are cloned on our computer display, but it doesn't really tell us anything useful.

This is a serious issue because if the settings are wrong, the gaming experience will not only be unfulfilling, it will be needlessly painful.

Vireio Perception Logo

While many game developers are planning dedicated VR support, a lot of consumers are enjoying immersive games today with the open source Vireio Perception drivers.  Unlike a dedicated VR game, drivers can run by the seat of their pants, and gamers really need at least some understanding of how 3D works so they can comfortably play their games and get the best results.

This step by step guide will tell you everything you need to know to get your games running with stereoscopic 3D drivers in the most comfortable and effective manner possible. While it won't solve problems like game or driver bugs, we think this will enhance your VR experience immeasurably.

These techniques only apply to drivers that use true left and right camera stereoscopic 3D rendering (e.g. The Vereio Perception drivers). 2D+Depth or 3D rendering based on a single camera view isn't the same type of 3D, and we don't know if these recommendations will be applicable.