GDC and VRDC has really been shaping up nicely, and we've got loads of interviews to share in the coming days. Already, we are seeing steps to foster a more robust virtual realtiy gaming market. Just some of the highlights so far include:
Facebook's Oculus announcing a market value price adjustment to bring their Rift and Touch bundle to a combined price of $599 USD.
Nvidia has a new 1080Ti flagship graphics card product.
HTC and HTC Viveport are launching a monthly subscription service for affordable virtual reality content.
AMD is starting to demonstrate frame-pushing technologies in their new Vega GPUs along with some exciting new partnerships (e.g. Bethesda Softworks).
This is just a bird's eye view; we'll have more to share of course!
We can't begin to express how excited we are about VRDC / GDC 2017. While the countless sessions about immersive technology are a great start, we are particularly excited about our scheduled back to back interviews with companies and content creators working throughout the entertainment ecosystem. Really exciting stuff!
In the meantime, we'd like to send a shout out to VRLA for securing a relationship with IEEE VR to build exclusive top level academic programming at their upcoming spring event. The Immersive Technology Alliance and Meant to be Seen are proud media sponsors for VRLA and look forward to the success of their upcoming event!
“We believe the world has been enlightened by the VR revolution and it’s our responsibility to keep pushing the limits of the content quality and deliver frameworks that enable other developers to push those boundaries even further.” – Valerio Di Donato, CEO, 34BigThings
34BigThings is a leading independent game developer whose most recent claim to fame is being the developer behind the well respected sci-fi racing game Redout.
Regularly receiving top grades, Redout is a multiplayer virtual reality game that works on the HTC Vive, Oculus Rift, and OSVR platforms. Be sure to check it out!