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MTBS3D We interviewed Penumbra at @SVVRLIVE about a proof of concept #VR trainer for brain surgery to treat stroke.… https://t.co/XlMjjxMfzj
MTBS3D .@EnigmaticVR's Michael Oder demonstrated their new #VR game Cyberthreat at @SVVRLIVE. #SVVR2017 #VirtualRealityhttps://t.co/Ew3pC3x1j7
MTBS3D Our interview with Simon Gardner, CEO of @climaxstudios about their VR games. #GDC2017 #VirtualReality #VRhttps://t.co/JKsWLVcD5i
MTBS3D RT @MTBS3D: We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualReality https://t.co/0Q62Gc96ga
MTBS3D We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualRealityhttps://t.co/XAolniSjvY
MTBS3D RT @eventsforgamers: #SVVR2017 Panel: Putting the V in eSports, with @MTBS3D moderating, @sixensemotion, @SLIVERtv360 & @AMD represented. h…
MTBS3D .@OsterhoutGroup specializes in #AugmentedReality devices. We visited their offices during @Official_GDC. #GDC17https://t.co/oMJ81m7sGR
MTBS3D We interviewed @NordicTrolls at @Official_GDC and played their game @KarnageChron! #GDC17 #VRhttps://t.co/HcdkRq9zc9
MTBS3D .@captoglove showed us their latest work at @Official_GDC. They also have an active #Kickstarter! #GDC17 #VRhttps://t.co/f4I9EaxfYm
MTBS3D There is still more to share from @Official_GDC! Our interview with @htcvive is online. #GDC17 #HTCVive #VRhttps://t.co/KB1LR301gG
MTBS3D .@Survios gave MTBS a workout during @Official_GDC with Sprint Vector. #GDC17 #VR https://t.co/FkcziTm3C4 https://t.co/YoleaWxYjK

MTBS Blog Published In Newsletter, MTBS Interviews CEO of In-Three Inc.!

Hello everyone!

I know it?s been awhile since my last blog and news bit, so I hope today makes up for it.

First, Veritus et Visus, a leading publishing company focused on industry level newsletters about the display industry paid me the greatest compliment one could ask for. They published one of my blogs in the current issue of 3rd Dimension!

You can read it for free here, and you are encouraged to buy their publication for the latest news in the stereoscopic 3D (S-3D) industry.

Second, we have a special interview with Mr. David Seigle, the President and CEO of In-Three Inc. In-Three is the leader in 2D to 3D movie conversion, and he gives us the inside scoop on what their company does and how they do it. He is going to be speaking at 3D Biz-Ex next week, and you can read his interview in the MTBS BLOG section.

I?m going to be speaking at 3D Biz-Ex as well, and I?m looking forward to some face to face meetings with some of the movers and shakers in the industry. Remember, all MTBS members qualify for a 20% discount on registration, and you can learn more in the Member Discounts category of the Member Benefits section.
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Kudos to Valve Software?s Customer Service!

Hello everyone!

I am very excited by a post I read in the forums today.

Denaris sent an email to Valve Software?s customer service asking if their Source engine is stereoscopic 3D compatible. Source is the engine used in Counter Strike Source and Half Life 2.

This is how they responded:

?The Source engine does not officially support Stereoscopic 3D. However, it appears that many users have been able to get it working. As you have already mentioned, it looks like Meant to Be Seen is going to be the best resource for that.?

I don?t want to misrepresent the meaning of this paragraph, but I think it is a very good indicator that through our efforts, we are earning a measurable recognition from the game developers, and our credibility is very much there.

I have written a special blog about this today, and I am hopeful you will all read it before continuing your advocacy efforts.
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Six Month Anniversary!

Hello everyone!

Did you know that we hit our six month anniversary?

To celebrate, we have more up close and personal interviews on the way, AND August proved to be a very successful month for us.

Our previous peak was just over four thousand unique visitors a month, and we have now broken the 5,300 unique visitors a month mark! Our site was down for a day for maintenance, so we would have done even better. Our forums have taken on a life of their own too, and some big names are really taking notice.

Please keep up the good work because our industry leverage is really helping to push things forward.
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