Coding a virtual reality game or software solution is complex enough, and getting the performance right is another can of worms that all developers need to contend with. A key performance factor for having a successful virtual reality experience is achieving a very low level of latency to help avoid motion sickness in VR. Complicating things further is the different VR hardware solutions and supportive performance equipment like graphics cards and CPUs can behave differently.
Better late than never! Today we've got our review of Cloudhead Games' The Gallery: Call of the Starseed running on the HTC Vive in Neil's Messy Basement! Looking forward to doing a lot more VR game reviews.